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Druid Experience Table

Healer/Druid/Elder Druid Requirements: 16 Int, 16 Wis, 16 Chr 330 million experience

Druids are a complicated mix of Spellcaster and Fighter. High restrictions
on armor and weapons are balanced with the most varied abilities of any
class. Spells range from simple and very useful spells like Boire that
relieves thirst and Nouritu that relieves hunger, to Animorph which morphs
the Druid into an animal form, depending on what god they follow. Animorph
is a very powerful spell, increasing Strength, Agility, and Armor Count
(all based on the caster's Wisdom), as well as restoring the caster to
full health no matter how many hit points they have. Druids are the one
class where all 6 stats are very important. While they start out as Healers,
they only have one basic healing spell, Curel and Venin which cures poison.
Other spells include Ray, Plantcall, Faeriefire, Charm and Haste. Druids also
have the ability to Stalk and brew Amethyst potions. See the academia for
more information on these spells and abilities. Druids are great fun and have
many offensive as well as defensive advantages. I would recommend them for
any player who is up to the challenge of balancing the skills of mystic with
muscle.


Level
Exp Needed
# of Attacks
Cost
Healer(1)
0
1
0
2
2,500
1
6
3
4,100
1
8
4
7,000
1
10
5
11,600
1
12
6
20,000
1
14
7
32,000
1
16
Druid(8)
65,000
2
200
9
90,500
2
18
10
200,000
2
20
11
260,000
2
22
12
420,000
2
24
13
700,000
2
26
14
980,000
3
28
15
2,000,000
3
30
16
3,200,000
3
32
17
5,580,000
3
34
18
9,000,000
3
36
19
15,000,000
3
38
20
25,000,000
3
40
21
42,000,000
3
42
22
72,000,000
3
44
23
118,000,000
3
46
24
190,000,000
3
48
Elder Druid(25)
330,000,000
4
15,000