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Cleric Experience Table

Healer/Cleric/Priest Requirements: 12 Str, 12 Int, 12 Wis 270 million exp

Dont let the innocent name fool you, once a cleric gets Vanos, these
heavily guarded defense machines are nearly unstoppable, but lack in
the offensive department. They can equip most armor, but can only use
blunt weapons such as war hammers and staves and have Ray, a moderate
defensive spell that does up to 108 damage with 22 intelligence. Level
20 Clerics have the ability to endow armor and weapons with a blessing
from the god of their divinity, increasing it's potency, and at level
12 a Cleric can, using a moonstone, bind an object to the soul of it's
bearer. For this class I would recommend the subtle and defensive type,
who wouldn't like trouble but can stand up to it and who maybe enjoy
helping others with an occasional heal.


Level
Exp Needed
# of Attacks
Cost
Healer(1)
0
1
0
2
2,100
1
4
3
3,500
1
6
4
5,800
1
8
5
9,700
1
10
6
16,500
1
12
7
27,000
1
14
Cleric(8)
55,000
2
150
9
76,000
2
16
10
160,000
2
18
11
230,000
2
20
12
350,000
2
22
13
590,010
2
24
14
980,000
3
26
15
1,670,000
3
28
16
2,730,000
3
30
17
4,680,000
3
32
18
7,650,000
3
34
19
12,800,000
3
36
20
21,000,000
3
48
21
35,700,000
3
40
22
59,800,000
3
42
23
99,000,000
3
44
24
160,000,000
3
46
Priest(25)
270,000,000
4
15,000